Re: [osg-users] [build] OSG for Android build error

2011-07-08 Thread Jorge Izquierdo Ciges
I'll look into it later. But it should not be possible because Android doesn't use the X window system. Sometimes that kind of bugs happen when you use the android build when it has already run the configuration for linux. But... I'll check it out to see if there is some trouble with the Cmake scri

Re: [osg-users] [build] OSG for Android build error

2011-07-07 Thread Kataev Victor
Yes, this is really a compiler bug, he eats too much memory. But I got another error when killed old gcc process and restart make command: Code: Compile++ thumb : osgViewer <= GraphicsWindowX11.cpp In file included from /home/victor/projects/AR/OpenSceneGraph-3.0.0/include/osgViewer/api/X11/Gr

Re: [osg-users] [build] OSG for Android build error

2011-07-07 Thread Jorge Izquierdo Ciges
Victor my russian it's as rusty as an old galon ship, but the second line suggest that you had a trouble with your compiler. I mean your compiler had some internal error and exited. If it was a build error it should show other messages. 2011/7/7 Kataev Victor > > See

[osg-users] [build] OSG for Android build error

2011-07-06 Thread Kataev Victor
Hi, i try to compiling OSG for Android with OpenGL ES 2.0, using http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Android and http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES But had error Code: Compile++ thumb : osgUtil <= RenderBin.cpp arm-linux-