Re: [osg-users] [osgOcean] osgOcean time control

2011-11-08 Thread bart gallet
Hi Kim, thanks for the advice Cheers, bart -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43777#43777 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/li

Re: [osg-users] [osgOcean] osgOcean time control

2011-11-08 Thread Kim Bale
I would work with the version in the trunk.. 1.0.1 is rather dated. I really do need to do a review and do a new release.. K. On 8 November 2011 16:06, bart gallet wrote: > Hi J-S > > thanks for the information. > > Looking at the link you provided me, the code I have downloaded from > http://c

Re: [osg-users] [osgOcean] osgOcean time control

2011-11-08 Thread bart gallet
Hi J-S thanks for the information. Looking at the link you provided me, the code I have downloaded from http://code.google.com/p/osgocean/downloads/list is different (and has issues like nested protected classes which MSVC is complaining about). I have osgOcean 1.0.1, released on 03/11/09 - i

Re: [osg-users] [osgOcean] osgOcean time control

2011-11-07 Thread Jean-Sébastien Guay
Hello Bart, Is there a way to setup osgOcean such that each time viewer.frame() is called, it only progresses a fixed time step? See here: http://code.google.com/p/osgocean/source/browse/trunk/include/osgOcean/FFTOceanTechnique#351 By default, osgOcean updates its ocean technique using real

[osg-users] [osgOcean] osgOcean time control

2011-11-07 Thread bart gallet
Howdy all, The way I am using OSG is probably atypical: I am not using it for visualization perse, but mainly to simulate (stereo) vision sensors for AI agents. As a result, my runtime is "simulated time" (and not real-time or system time). Hence, when I run my viewer-loop, each iteration is a