[osg-users] [osgPPU] Drawing a mesh over an osgPPU output

2011-11-08 Thread Jean-Sébastien Guay
Hi all, I hope there are some people using osgPPU who can answer my question. I'm having trouble doing something that I think should be simple, so if someone has any ideas I'd appreciate it. What I need is to draw a mesh (which is a blending mesh, and whose vertices are in eye space) over

Re: [osg-users] [osgPPU] Drawing a mesh over an osgPPU output

2011-11-08 Thread Art Tevs
Hi Jean, one way to do so, is to pass the output of osgPPU graph to a texture and then use that texture in order to draw the background for your scene. So, at the end of your Unit Graph you don't use UnitOut but UnitInOut and use it's output texture for your purpose. If you want to have some