Hi Alexander,
thank you for the patch. I will check it out in the next days and wil patch
osgPPU sources accordingly.
Cheers,
Art
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Read this topic online here:
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osg-
You're right, I've just tried a clean checkout from the trunk with OSG 3.0.1
and everything compiles files, including Alexander's fix.
Thanks,
Luca
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Hi Luca,
Cool to see this fixed. Did you post this on the osgPPU trunk? I don't seem to
see any recent change there...
I think Alexander just posted a modified file, the changes haven't been
integrated into osgPPU yet.
By the way, what version of OSG are you using to compile it? I just tr
Hi,
Cool to see this fixed. Did you post this on the osgPPU trunk? I don't seem to
see any recent change there...
By the way, what version of OSG are you using to compile it? I just tried
osgPPU 0.4.2 with OSG 3.0 and there seem to be a few changes to make to make it
compile.
Luca
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Hi Alexander,
Please find attached fix for osgPPU::Unit that prevents it's geode from be
taken into account for near far computation.
Nice to see you fixed this at the source, I had just overridden the
Processor class and disabled near/far computation for the whole Unit
subgraph, but fixing
Hi,
I had the problem in my application, that the picture was frozen for certain
camera perspectives. This is caused due to the near far auto computation, that
also takes the geometry of the osgPPU::Unit's into concern.
For the faulty case, updateCalculatedNearFar(..) in CullVisitor::apply(Geod
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