Re: [osg-users] 3d file formats supporting bump map

2010-05-04 Thread Adam Smith
David, I agree with Davide. This was an excellent explanation. Regards, Adam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27538#27538 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] 3d file formats supporting bump map

2010-01-14 Thread Davide Bacchet
essage -- > From: David Spilling > To: OpenSceneGraph Users > Date: Tue, 12 Jan 2010 12:35:34 + > Subject: Re: [osg-users] 3d file formats supporting bump map > Hi Davide, > > Certainly the obj loader supports bump maps, but let me be clear about what > it actually does. A

Re: [osg-users] 3d file formats supporting bump map

2010-01-12 Thread David Spilling
Hi Davide, Certainly the obj loader supports bump maps, but let me be clear about what it actually does. Apologies if this comes over as patronising; I have no idea of your level of expertise. In OSG/OpenGL land, textures (diffuse, bump map, specular map, etc.) are all attached to a particular ge

[osg-users] 3d file formats supporting bump map

2010-01-12 Thread Davide Bacchet
Hi, I'm investigating about the possibility to export assets from various 3d programs and import them in an OSG application. Is there somewhere a list of features supported by the various import plugins? Or anybody has some suggestion about the best format to use? My first testcase has been a box