Howdy!
When I try to add a child to a node at runtime I get an exception.
Unfortunately, the exception dies quietly so I'm not sure what the actual
exception is. I know I've done this before (a long time ago) and things
have changed since then, so I'm not sure what I'm doing wrong. Here's
James Reid wrote on Thursday, June 19, 2008 12:13 PM:
Howdy!
When I try to add a child to a node at runtime I get an exception.
Unfortunately, the exception dies quietly so I'm not sure what the
actual
exception is. I know I've done this before (a long time ago) and
things have
On a similar note, does anyone know what the performance costs of
adding/removing nodes from the scene graph at runtime are compared to,
say, using a Switch or manipulating NodeMasks to hide objects? That is,
is the performance hit from adding/removing nodes greater or less than
any loss in
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