[osg-users] Adding a child to a node at runtime.

2008-06-19 Thread James Reid
Howdy! When I try to add a child to a node at runtime I get an exception. Unfortunately, the exception dies quietly so I'm not sure what the actual exception is. I know I've done this before (a long time ago) and things have changed since then, so I'm not sure what I'm doing wrong. Here's

Re: [osg-users] Adding a child to a node at runtime.

2008-06-19 Thread Thrall, Bryan
James Reid wrote on Thursday, June 19, 2008 12:13 PM: Howdy! When I try to add a child to a node at runtime I get an exception. Unfortunately, the exception dies quietly so I'm not sure what the actual exception is. I know I've done this before (a long time ago) and things have

Re: [osg-users] Adding a child to a node at runtime.

2008-06-19 Thread Fuesz, Matthew
On a similar note, does anyone know what the performance costs of adding/removing nodes from the scene graph at runtime are compared to, say, using a Switch or manipulating NodeMasks to hide objects? That is, is the performance hit from adding/removing nodes greater or less than any loss in