HI Sam,
On 28 August 2015 at 19:04, sam wrote:
> In my application class I'm currently inheriting the osg::Viewer and doing
> my own run function. It is basically a copy paste of the osg::Viewer
> function just so I can add my own custom "update" code for networking,
>
So I should keep it out of the viewer then? I guess I'm still a little
unclear on how to integrate the rest of the systems so they get updated
every frame.
On Sun, Aug 30, 2015 at 7:50 PM, Tony Vasile ming...@gmail.com wrote:
Hi Sam
You probably don't want all you networking code in the same
Hi Sam
You probably don't want all you networking code in the same thread as the
viewer thread, especially if the networking code could block. You would be
better off using Update Callbacks to modify the scene when something changes.
Tony
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Hi All,
In my application class I'm currently inheriting the osg::Viewer and doing
my own run function. It is basically a copy paste of the osg::Viewer
function just so I can add my own custom update code for networking,
entities, etc... Is there a way in osg I can do that without having to do
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