Re: [osg-users] Aspect Ratio Issue in iOS

2013-09-12 Thread Lenny Becho
Actually the answer you wrote on the mailing list fixed the issue. I just added this line before the setViewport call: Code: _viewer-getCamera()-setProjectionMatrixAsPerspective(45.0, aspectRatio, 0.5, 10); When aspect ratio is the view's frame's width/height. Thanks! --

Re: [osg-users] Aspect Ratio Issue in iOS

2013-08-01 Thread Robert Osfield
Hi Lenny, I am not familiar with iOS so can't provide specific answers. I do vaguely recall some submissions from contributors working under iOS that related to aspect ratio so there is change that OSG-3.2 might address some of the issues, this is long shot suggestion though but might be worth a

[osg-users] Aspect Ratio Issue in iOS

2013-07-31 Thread Lenny Becho
Hi, I'm trying to render a scene onto a UIView that's part of a UIViewController, so that I can have iOS UI overlay on top of the OSG view. I tried to achieve this by using the GraphicsWindowIOS class and binding it to my internal view. This works fine except for one issue, the scene seems