Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Igor Jurík
-- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66315#66315 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Jan Ciger
On Tue, Feb 16, 2016 at 6:29 PM, Robert Osfield wrote: > Hi Igor, > > The original thread dates back to 2011, FIVE years ago, it's about as > stale thread as one can get, the orignal poster may well not even work at > the same place or still use the OSG, so expecting a

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Robert Osfield
Hi Igor, The original thread dates back to 2011, FIVE years ago, it's about as stale thread as one can get, the orignal poster may well not even work at the same place or still use the OSG, so expecting a reply from them is rather optimisitc. The original poster never replied to my suggestions

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Igor Jurík
Hi, I have same problem. > Hi. I'm trying to port an OpenGL augmented reality program based on the ArUco > library to OSG (I'm not trying OSGArToolkit yet). The original OpenGL > program shows a perfect overlap between the AR marker and the geometric > model. The OSG version doesn't. have

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Jan Ciger
Hello Igor, On Tue, Feb 16, 2016 at 12:51 AM, Igor Jurík wrote: > Hi, > I am solving very similar problem, I am rewriting opengl commands to OSG > as you stated. Have you been successfull and solve problem with OSG > matrices?? > ... > > What sort of problem do you have?

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Igor Jurík
Hi, I am solving very similar problem, I am rewriting opengl commands to OSG as you stated. Have you been successfull and solve problem with OSG matrices?? ... Thank you! Cheers, Igor -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66295#66295

Re: [osg-users] Augmented reality with OSG

2012-01-06 Thread Robert Osfield
Hi Juan, What you describe should work fine with the OSG, the OSG just passes projection and modelview matrices directly on to OpenGL so should work fine. The only thing I'd add is there you shouldn't use a CameraManipulator if you are setting the viewer's master Camera yourself.

[osg-users] Augmented reality with OSG

2011-11-30 Thread Juan Fernando Herrera J.
Hi. I'm trying to port an OpenGL augmented reality program based on the ArUco library (http://www.uco.es/investiga/grupos/ava/node/26) to OSG (I'm not trying OSGArToolkit yet). The original OpenGL program shows a perfect overlap between the AR marker and the geometric model. The OSG version