--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66315#66315
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
On Tue, Feb 16, 2016 at 6:29 PM, Robert Osfield
wrote:
> Hi Igor,
>
> The original thread dates back to 2011, FIVE years ago, it's about as
> stale thread as one can get, the orignal poster may well not even work at
> the same place or still use the OSG, so expecting a
Hi Igor,
The original thread dates back to 2011, FIVE years ago, it's about as stale
thread as one can get, the orignal poster may well not even work at the
same place or still use the OSG, so expecting a reply from them is rather
optimisitc. The original poster never replied to my suggestions
Hi,
I have same problem.
> Hi. I'm trying to port an OpenGL augmented reality program based on the ArUco
> library to OSG (I'm not trying OSGArToolkit yet). The original OpenGL
> program shows a perfect overlap between the AR marker and the geometric
> model. The OSG version doesn't.
have
Hello Igor,
On Tue, Feb 16, 2016 at 12:51 AM, Igor Jurík wrote:
> Hi,
> I am solving very similar problem, I am rewriting opengl commands to OSG
> as you stated. Have you been successfull and solve problem with OSG
> matrices??
> ...
>
>
What sort of problem do you have?
Hi,
I am solving very similar problem, I am rewriting opengl commands to OSG as you
stated. Have you been successfull and solve problem with OSG matrices??
...
Thank you!
Cheers,
Igor
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66295#66295
Hi Juan,
What you describe should work fine with the OSG, the OSG just passes
projection and modelview matrices directly on to OpenGL so should work
fine. The only thing I'd add is there you shouldn't use a
CameraManipulator if you are setting the viewer's master Camera
yourself.
Hi. I'm trying to port an OpenGL augmented reality program based on
the ArUco library (http://www.uco.es/investiga/grupos/ava/node/26) to
OSG (I'm not trying OSGArToolkit yet). The original OpenGL program
shows a perfect overlap between the AR marker and the geometric model.
The OSG version
8 matches
Mail list logo