Hi Mark,
Thanks for the rest model. I have finally had the time to look into this
issue and have resolved it by added a fallback of reading the color array
as a Vec3Array if only rgb colours are available. The fix is checked into
svn/trunk.
Cheers,
Robert.
On 27 March 2014 at 14:35, Bolstad,
While trying to map some functionality to color per vertex, I came across a bug
in that colors aren’t loaded properly.
At daeReader::resolveMeshArrays:931 (daeRGeometry.cpp) it calls out to
createGeometryArrays with types of Vec4Array. If you trace this down into the
daeSourceReader call to
from what you are stating if the color array is Vec4Array in creation you
should cast to the same in the reading portion - I guess the 4th component
is alpha of the color which is the proper way to have the colors stored. So
the fix would be casting to Vec4array in the reading part to get valid
I read the code fast, actually it is the other way around I think. In the
reader it should read Vec4Array. Can you point me to the reading part
(file:line) where to look?
Nick
On Thu, Mar 27, 2014 at 4:21 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
from what you are stating
4 matches
Mail list logo