El Tuesday 02 October 2007 17:04:11 Robert Osfield escribió:
More platform feedback please, still not heard back from OSX XCode
build, Solaris, HP-UX, AIX. Cygwin,Mingw and IRIX.
I'l leave it a couple more hours then if no dissenting voices are
heard check in this change.
Robert.
Hi,
Alberto Luaces escribió:
Hi,
Cygwin chokes on the tesselator issue, about a cast between void and GLvoid
types. I'll add more details in short.
Trying today's SVN, it seems to pass through the tesselator issue. It's
still compiling...
___
Well, no more tesselator issues. Now the compilation is broken by the
net plugin, as Brian Keener reported before:
/home/Demostración/OpenSceneGraph/src/osgPlugins/net/sockstream.cpp:143:1:
warning: socklen_t redefined
In file included from /usr/include/sys/socket.h:15,
from
Hi Alberto,
sockstream.h and sockstream.cpp haven't changed for 6 months, and 2
months respectively. Have you had it compiling at before? What time
frame?
From the errors the inclusion of
/usr/include/sys/socket.h
and
/usr/include/cygwin/socket.h
Looks pretty odd, the .h and .cpp only
HI Alberto,
On 10/3/07, Alberto Luaces [EMAIL PROTECTED] wrote:
further investigations: if I comment the line 924 and uncomment the line
925 in sockstream.cpp, that is, treating cygwin as a WIN32 compiler,
the plugin compiles and I can build OSG. However, that line wasn't
changed since
Trying to run the OSG cygwin recent build I realized that, although the
Makefiles are building the plugins with the cygwin_ prefix, the
library is still looking library names without prefix:
$ osgviewer grua.obj
GraphicsContext::setWindowingSystemInterface() 0x10535730 0x8c7a80
Oh, in addition OSG is looking for a .so file instead of a .dll...
Alberto Luaces escribió:
Trying to run the OSG cygwin recent build I realized that, although the
Makefiles are building the plugins with the cygwin_ prefix, the
library is still looking library names without prefix:
$
El Wednesday 03 October 2007 12:31:41 Robert Osfield escribió:
I've tweaked the code so that hopefully CYGWIN will be correctly
picked out. Could you please try the attached Regisytr.cpp.
It did the trick, I could load a large .obj mesh with osgviewer. Thank you!
On 10/3/07, Alberto Luaces [EMAIL PROTECTED] wrote:
El Wednesday 03 October 2007 12:31:41 Robert Osfield escribió:
I've tweaked the code so that hopefully CYGWIN will be correctly
picked out. Could you please try the attached Regisytr.cpp.
It did the trick, I could load a large .obj mesh
El Wednesday 03 October 2007 13:37:36 Robert Osfield escribió:
BTW, are you able to run osviewer and other examples OK? Others have
reported crashes on exit with osgconv and other examples.
When I ran osgviewer I didn't notice any crash, but I didn't test it very
deeply (I didn't change
Hi Andy,
On 10/2/07, Andy Skinner [EMAIL PROTECTED] wrote:
Building with CMake.
osgversion worked for me not that long ago. I've built a lot as I've
tried different versions, gotten everything working on all our
platforms, etc.
Could this have been pre 2.x and CMake?
Hmmm, I wonder
Your change built for me on Solaris, with Sun compiler.
andy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, October 02, 2007 11:04 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Call for feedback : glu.h does
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