Ümit Uzun wrote:
Hi All,
I have an model and this model has kind of parts. I am not a modeler
so this question might be so stupid :) Before I have read the model
and find all parts by nodeVisitor and recreate the scenegraph in
parent-child mode and then I have manipulate all transformation in
inheritance. I mean when I rotate some part, the other childs rotate too.
But when I directly read 3DS model and not recreate the scene graph
the parent-child relation doesn't exist on graph although I have
already regenerate the model on 3DMAX in parent-child mode as you can
see from the attached image.
At this point, Can't we read 3ds model which organized parent-child
mode directly and create our scene graph in this mode or not? I can't
achieve this relation between model's parts.
I think 3ds is just a geometry format, and doesn't have support for
hierarchical models (somebody please correct me if I'm wrong).
Probably the best way to get what you need to get the OSGExp plugin for
3ds MAX, and export the model directly as a .ive file.
If you have the COLLADA-DOM set up for OSG, you could also try exporting
from 3ds MAX to a COLLADA (.dae) file.
--"J"
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