Wojciech Lewandowski writes:
> Hi Alberto,
>
> You may need to add support for clip planes via gl_ClipVertex or
> gl_ClipDistance to your shaders (which one depends on GLSL version used -see
> https://stackoverflow.com/questions/19125628/how-does-gl-clipvertex-work-relative-to-gl-clipdistance).
Hi Alberto,
You may need to add support for clip planes via gl_ClipVertex or
gl_ClipDistance to your shaders (which one depends on GLSL version used
-see
https://stackoverflow.com/questions/19125628/how-does-gl-clipvertex-work-relative-to-gl-clipdistance).
My experience with these vars was not
Hi,
I want to set a clipping plane for my scene, but it is not working for
instanced geometries. I have not found any resource telling that
clipping planes are ignored by GLSL.
Simple test: if I make the following modifications to osgforest,
diff --git a/examples/osgforest/osgforest.cpp
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