HI Alex,
On Wed, Feb 18, 2009 at 7:29 PM, Pecoraro, Alexander N
alexander.n.pecor...@lmco.com wrote:
So when OSG_COMPIlE_CONTEXTS=ON then a background thread traverses the
scene graph and compiles the un-compiled display lists using a different
OpenGL context than the render thread's, which
Hi Alex,
One would typically use a compile context in conjunction with the
database pager, but it can be used for other purposes. It's a feature
that is a bit bleeding edge on some platforms though, with OpenGL
drivers simply not coping with multiple context sharing the same GL
objects and
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, February 18, 2009 12:59 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Compile Context Background Thread Question
Hi
I noticed that there is an environment variable
OSG_COMPIlE_CONTEXTS=OFF/ON that, Enable/disable the use a backgrouind
compile contexts and threads. I was wondering if this particular
functionality is only used in conjuction with the database pager. In
other words, if my database does not have any
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