Re: [osg-users] Compile Context Background Thread Question

2009-02-19 Thread Robert Osfield
HI Alex, On Wed, Feb 18, 2009 at 7:29 PM, Pecoraro, Alexander N alexander.n.pecor...@lmco.com wrote: So when OSG_COMPIlE_CONTEXTS=ON then a background thread traverses the scene graph and compiles the un-compiled display lists using a different OpenGL context than the render thread's, which

Re: [osg-users] Compile Context Background Thread Question

2009-02-18 Thread Robert Osfield
Hi Alex, One would typically use a compile context in conjunction with the database pager, but it can be used for other purposes. It's a feature that is a bit bleeding edge on some platforms though, with OpenGL drivers simply not coping with multiple context sharing the same GL objects and

Re: [osg-users] Compile Context Background Thread Question

2009-02-18 Thread Pecoraro, Alexander N
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, February 18, 2009 12:59 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Compile Context Background Thread Question Hi

[osg-users] Compile Context Background Thread Question

2009-02-17 Thread Pecoraro, Alexander N
I noticed that there is an environment variable OSG_COMPIlE_CONTEXTS=OFF/ON that, Enable/disable the use a backgrouind compile contexts and threads. I was wondering if this particular functionality is only used in conjuction with the database pager. In other words, if my database does not have any