Hi Mike,
The osgUtil::DelaunayTriangulator is the class to use to generate
meshes from vertices.
Robert
On 30 April 2015 at 04:39, Mike Raider wrote:
> Hi,
>
> I am collecting data of 500 points at a time and the x,y,z points are
> randomly distributed around the center. I would like to rende
Hi,
I am collecting data of 500 points at a time and the x,y,z points are randomly
distributed around the center. I would like to render this collection of
points into a surface map using OpenSceneGraph. What is the best way to do
this without reinventing the wheel?
Thank you very much!
Che
2 matches
Mail list logo