Thanks a lot for the response.
I looked into osgDistortion where they applied the RTT. What I don't
understand is where/how they are applying the texture in
createDistortionSubgraph. What part of the code is causing the image to
stretch at the edges? I don't see it grabbing a particular text
Hi,
Using many cameras is only a workround.
To get accurate rendering results you need a real distortion of the rendered
image.
Osgdistortion is a nice example.
Basically you have two options:
Distort you rtt pass on a per pixel basis with a shader, or apply the rtt
result on a mesh and disto
Hi,
I'm really new to OSG and I've inherited a project for it. Actually, that's
the reason I'm new to it. =/
The problem I'm debugging at the moment has to do with taking the scene, and
projecting it to a curved surface. I'm using 3 projectors with edge-blending.
I see some really ugly dis
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