Hi Patrice,
On 7 September 2012 16:01, Patrice Gonzalez wrote:
> ok thank you for the answer. However, is there a simple way to compile
> OpenSceneGraph with double values instead of float?
>
By default the OSG chooses double over float in places where it's
configurable such as for the default M
Hi,
ok thank you for the answer. However, is there a simple way to compile
OpenSceneGraph with double values instead of float?
Cheers
Sergey Polischuk wrote:Hi You just rolling over limits of
single precision float capabilities with this input. There are rounding on Y
values up to 0.02 just
Hi You just rolling over limits of single precision float capabilities with this input. There are rounding on Y values up to 0.02 just if you convert those to float. Add there some arithmetic operations on such values and error will grow an order or two, you get the point. Cheers. 07.09.2012, 17:28
Dear OpenSceneGraph users,
while using the Delaunay triangulation library, I found some cases where the
triangles generated were intersecting other triangles, which is normally
impossible in a Delaunay triangulation. The bug can be reproduced with the
following set of points:
x
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