Hi,
how does a plugin get noticed when osg releases an opengl context and
the plugin caches nodes (which are currently not used in the users
scenegraph)?
Richard
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Ok, got it.
Registry caches nodes by name or by objectCacheHint.
Richard
Hi,
how does a plugin get noticed when osg releases an opengl context and
the plugin caches nodes (which are currently not used in the users
scenegraph)?
Richard
On Fri, May 9, 2008 at 1:29 PM, Schmidt, Richard, SDGE1
[EMAIL PROTECTED] wrote:
Ok, got it.
Registry caches nodes by name or by objectCacheHint.
The formal answer is that plugins shouldn't cache scene graph elements
locally, rather defer to Registry cache
if they need to cache scene graph
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