Hi,
My current solution to this is to have the same geode added twice (each with
different color) in scene graph with a common parent and during rendering, by
using a cull callback I can choose which geode to cull based on the camera
object.
I was hoping a more elegant/canonical solution.
Hi,
I have a situation in which I need different colors for a node in different
views, scene graph is shared between views. Can you have a different StateSet
for a node in different View to change the color?
Is this even possible?
Thank you!
Cheers,
Catalin
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