Re: [osg-users] Different colors for a node shared scene graph

2019-06-13 Thread Catalin Flower
Hi, My current solution to this is to have the same geode added twice (each with different color) in scene graph with a common parent and during rendering, by using a cull callback I can choose which geode to cull based on the camera object. I was hoping a more elegant/canonical solution.

[osg-users] Different colors for a node shared scene graph

2019-06-13 Thread Catalin Flower
Hi, I have a situation in which I need different colors for a node in different views, scene graph is shared between views. Can you have a different StateSet for a node in different View to change the color? Is this even possible? Thank you! Cheers, Catalin -- Read this