Hi
So you might be generating mip maps for the texture.
Also some older cards hate TextureRectangle, you are better off subloading a
non power of two texture into a larger power of two texture.
Check this code for example
SMesserschmidt, thank you for your reply. However, I had already set the
NPOT-resizing hint to false for all the textures I am using. This was the case
when the previously attached benchmark results were created.
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Hi Abhishek,
Have you tried to check if NPOT-resizing is enabled on the textures?
May be some small code snippet would help reproducing.
cheers
Sebastian
Hi,
I find that uploading textures in OpenScenegraph, seems to hit performance
(rendering rates) drastically.
Please find attached the
Hi,
I find that uploading textures in OpenScenegraph, seems to hit performance
(rendering rates) drastically.
Please find attached the code I have used to produce the following benchmarks.
I have done 2 benchmarks:
a) Using osgdb_ffmpeg to read full HD AVI file's frames (1920x1080 25FPS) into
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