Seems other people have had the same issue as me:
http://forum.openscenegraph.org/viewtopic.php?t=7287
Are there any plans to address the issue in an upcoming release?
Alex
From: Pecoraro, Alexander N
Sent: Wednesday, October 26, 2011 2:17 PM
To: OpenSceneGraph Users
Subject: RE: EXTERNAL: Re:
I think I figured it out. When it links my program for some reason it uses the
names InstancePositions[0] and InstanceScales[0] when it builds its
_uniformInfoMap in the function linkeProgram(). It obtains the names of the
uniforms that my program uses via glGetActiveUniform() (see snippet
On 10/26/2011 3:16 PM, Pecoraro, Alexander N wrote:
The
value of name that is returned is InstancePositions[0] and
InstanceScales[0] instead of just InstancePositions and
InstanceScales (without the square
Hi Paul and Alexander,
This has been discussed extensively recently, but I don't recall the
resolution. If you can't find any information by searching the archives,
then you might try posting a new thread (as it has nothing to do with
draw instanced).
It might already be fixed on trunk, so if
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