. April 2020 17:06
To: OpenSceneGraph Users
Subject: Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform
"node" rotation
Sebastian
I'll experiment with removing the original group.
The original model structure doesn't include any transforms. So the structure I
is, maybe supply a minimal osgt.
Cheers
Sebastian
From: osg-users On Behalf Of
OpenSceneGraph Users
Sent: Samstag, 18. April 2020 01:38
To: OpenSceneGraph Users
Subject: Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform
"node" rotation
Sebastian
gt; You could of course also mess with the osgt-files, but that would be a
> last resort.
>
>
>
> Cheers
>
> Sebastian
>
>
>
> *From:* osg-users *On Behalf Of
> *OpenSceneGraph
> Users
> *Sent:* Mittwoch, 15. April 2020 21:54
> *To:* OpenSceneGrap
, but this pattern for sure works.
If you have more questions fell free to ask.
Cheers
Sebastian
From: osg-users On Behalf Of
OpenSceneGraph Users
Sent: Donnerstag, 16. April 2020 14:36
To: OpenSceneGraph Users
Subject: Re: [osg-users] Edit 3D (osgt) model to add DOFTransform
t; a DOF-Transform.
>
> You could of course also mess with the osgt-files, but that would be a
> last resort.
>
>
>
> Cheers
>
> Sebastian
>
>
>
> *From:* osg-users > *On
> Behalf Of *OpenSceneGraph Users
> *Sent:* Mittwoch, 15. April 2020
Laurens, I focused on the osgSIM::DOFTransform since it was the example in
the tank.osg file, but I will look into the other transform options. Thank
you.
On Thursday, April 16, 2020 at 4:55:21 AM UTC-4, Voerman, L. wrote:
>
> Hi Jeremy,
> editing your helicopter.osgt should work, and while I
Thanks Robert, I thought the structure may be a bit much but here is the
high level breakdown:
osg::MatrixTransform
-osg::Group
--osg::StateSet
-osg::Group
--osg::Geode
--osg::Geode
--osg::Geode
--osg::Geode
--osg::Geode
--osg::Group
--osg::Geode
--osg::Group
--osg::Geode
--osg::Geode
From: osg-users On Behalf Of
OpenSceneGraph Users
Sent: Mittwoch, 15. April 2020 21:54
To: OpenSceneGraph Users
Subject: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform
"node" rotation
First off, I hope everyone is staying sane and healthy during this pandemi
Hi Jeremy,
editing your helicopter.osgt should work, and while I never work with
osgSim::DOFTransform
(I alway use osg::MatixTransform) both descend from osg::Group, and can be
used in osg text files to replace a group.
However, the optimizer might find a transform with an identity matrix, and
Hi Jeremy,
The DOFTransform example you've come across only works for a
osgSIM::DOFTransform because it was created with this type of
DOFTransform. THE DOFTransform is written specifically for OpenFlight
support so only created by the the OSG .flt loader, most other models will
use other types
First off, I hope everyone is staying sane and healthy during this pandemic.
I’m working with a collection of 3D models that have come from a variety of
different source but are now all in osgb format. For several of the models
I’d like to grab a “node” and apply rotation.
As I’m
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