, Gordon
Skickat: den 15 april 2009 15:51
Till: OpenSceneGraph Users
Ämne: Re: [osg-users] Erratic intersections with long line segments
Thanks Marcin
That's sort of what I was thinking that it had to be rounding, our tiles are
localized so YX are relatively small but the Z could be any value range
2009/4/20 David Karlsson david.karls...@foi.se
Hi,
We also created a version with doubles for the project that I'm working on.
(The reason for this was that we needed to calculate the derivative of a
geocentric terrain given a lat/long coordinate.) It would be convenient for
us if this
Hi Gordon,
we had similar problem here. We were standing exactly at the edge of 2
adjacent triangles in large terrain database and
osgUtil::LineSegmentIntersector failed because of internal floating
precision. Using doubles instead of floats inside
osgUtil::LineSegmentIntersector solved our
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Marcin Prus
Sent: Wednesday, April 15, 2009 4:01 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Erratic intersections with long line segments
Hi Gordon,
we had similar problem here. We were standing
HI All
I posting this for one of my folks who's is having some erratic results
when using a long vertical line segment and the standard
osgUtil::LineSegmentIntersector
Basically when he sets a line segment up with end X,Y, 100 and
start X,Y, -100 , occasionally we fail to get a hit
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