If it walks like a duck and quacks like a duck it's a duck :-)
In my case, it walks like a dog but it quacks like a duck, so it's probably a
dock...
We compute line-geometry intersections, and the only special case is when
geometry is made of lines : in this situation, we have to consider
Hi,
I've implemented picking in my application using
pView-computeIntersection(...) which use a LineSegmentIntersector
In my scene, I have some custom geometry and one of these custom geometry is
made of lines, like this :
Code:
p_geode = new osg::Geode()
p_geometry = new osg::Geometry();
Hi Aurelien,
You can't computationally intersect infinitely thin lines with with
infinitely thin line segments so what you are asking specifically
isn't possible.
What you are probably after is intersecting a scene with a cone or
cylinder rather a line segment. Is is that you are implementing
Hi,
You can't computationally intersect infinitely thin lines with with
infinitely thin line segments so what you are asking specifically
isn't possible.
We use an algorithm with a intersection distance parameter : if minimum
distance between the two lines (or segment, or line/segment) is
HI Aurelien,
On Tue, Oct 11, 2011 at 7:08 PM, Aurelien Albert
aurelien.alb...@alyotech.fr wrote:
We use an algorithm with a intersection distance parameter : if minimum
distance between the two lines (or segment, or line/segment) is below this
minimum, we consider that the lines intersect.
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