Hi Jason,
On Tue, Jan 19, 2010 at 8:43 PM, Jason Daly jd...@ist.ucf.edu wrote:
If I were to implement an OpenAL AudioSink, I'd imagine you'd want it to be
a plugin (so the OSG can still be compiled without OpenAL). How would you
envision this plugin being tied in to the core? I started on
Robert Osfield wrote:
I have been thinking about the potential of an osgAudio library that
abstracts away from the implementation details of OpenAL and keeps the
door open to multiple implementations, and then within this have some
form of registration of the audio implementation, then the audio
Robert Osfield wrote:
OpenAL and other dedicated audio libs would certainly be a better bet
for handling multiple videos. We just need to code up such a
solution.
Hi, Robert,
If I were to implement an OpenAL AudioSink, I'd imagine you'd want it to
be a plugin (so the OSG can still be
To: OpenSceneGraph Users
Subject: Re: [osg-users] FFmpeg and sound
HI Serge,
I believe the SDL interface only allows for one audio channel so
implementating multiple videos would be problematic, or at least that
was be reading of the API in my brief encounter with trying to get
this working quickly.
OpenAL
Hi all,
I've made some tests with the FFmpeg plugin and sound using the code from
osgmovie (with the SDLAudioSink), it works but with limitations :
- When there are multiple videos it produces random behaviors, sometimes
only one sound from one video works, other times no sound is played.
- When
HI Serge,
I believe the SDL interface only allows for one audio channel so
implementating multiple videos would be problematic, or at least that
was be reading of the API in my brief encounter with trying to get
this working quickly.
OpenAL and other dedicated audio libs would certainly be a
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