Re: [osg-users] FFmpeg and sound

2010-01-20 Thread Robert Osfield
Hi Jason, On Tue, Jan 19, 2010 at 8:43 PM, Jason Daly jd...@ist.ucf.edu wrote: If I were to implement an OpenAL AudioSink, I'd imagine you'd want it to be a plugin (so the OSG can still be compiled without OpenAL).  How would you envision this plugin being tied in to the core?    I started on

Re: [osg-users] FFmpeg and sound

2010-01-20 Thread Jason Daly
Robert Osfield wrote: I have been thinking about the potential of an osgAudio library that abstracts away from the implementation details of OpenAL and keeps the door open to multiple implementations, and then within this have some form of registration of the audio implementation, then the audio

Re: [osg-users] FFmpeg and sound

2010-01-19 Thread Jason Daly
Robert Osfield wrote: OpenAL and other dedicated audio libs would certainly be a better bet for handling multiple videos. We just need to code up such a solution. Hi, Robert, If I were to implement an OpenAL AudioSink, I'd imagine you'd want it to be a plugin (so the OSG can still be

Re: [osg-users] FFmpeg and sound

2010-01-14 Thread Tanguy Fautre
To: OpenSceneGraph Users Subject: Re: [osg-users] FFmpeg and sound HI Serge, I believe the SDL interface only allows for one audio channel so implementating multiple videos would be problematic, or at least that was be reading of the API in my brief encounter with trying to get this working quickly. OpenAL

[osg-users] FFmpeg and sound

2010-01-13 Thread Serge Lages
Hi all, I've made some tests with the FFmpeg plugin and sound using the code from osgmovie (with the SDLAudioSink), it works but with limitations : - When there are multiple videos it produces random behaviors, sometimes only one sound from one video works, other times no sound is played. - When

Re: [osg-users] FFmpeg and sound

2010-01-13 Thread Robert Osfield
HI Serge, I believe the SDL interface only allows for one audio channel so implementating multiple videos would be problematic, or at least that was be reading of the API in my brief encounter with trying to get this working quickly. OpenAL and other dedicated audio libs would certainly be a