Hi Chris,
I just wanted to follow up and note that GL_RGBA16 seems to have been
the culprit. GL_RGBA16F_ARB performs fine.
Have a look at this. It's an older version of the NVidia GPU programming
guide, but it (and the newer version at the following link) has lots of
good info.
http://d
I just wanted to follow up and note that GL_RGBA16 seems to have been the
culprit. GL_RGBA16F_ARB performs fine.
I don't get what's so unsupported about basic GL_RGBA16, but OSG dislikes
it AND Nvidia Quadros dislike it.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http:/
Hi May be using some specific blendfunc\op or logic op can cause this. Some glsl code on older hardware (f.e. indexing into array with non-constant index)You can try to strip your shaders to basic ones to check if they cause problems, and turn off rasterization specific state one by one Cheers 22.0
I'm doing my 16-bit RTT work with GL_RGBA16 successfully now, though
osg::Image doesn't like it much (I avoided the problem). However, recently,
I've made some change that knocked me off the fast path onto software
rendering(!) on some older hardware. My GTX 560M is just fine, but a Quadro
FX 270
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