i am suppose to implement flocking but im not sure how can anyone help??
Puck. h:
#ifndef PUCK_H
#define PUCK_H
#include osg/Group
#include osg/Geode
#include osg/Geometry
#include osg/ShapeDrawable
#include osg/MatrixTransform
#include iostream
#include osgViewer/Viewer
#include Obstacle.h
On 01/21/2011 11:31 AM, john song wrote:
i am suppose to implement flocking but im not sure how can anyone help??
I don't have time to debug your code for you, but this site is an
excellent reference for steering behaviors like flocking:
http://www.red3d.com/cwr/steer/
They also have a
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