*Sent:* Saturday, 17 March 2012 1:59 AM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] Frame Rate Decay w/ SilverLining Integration*
***
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Hi, Brad,
** **
We have SilverLining source code license. I may find few hours in next
week to look at the problem, if the issue can
Hi folks, sorry I didn't chime in earlier - was on the road.
Like Wojtek said, this doesn't seem to be reproducible when using newer NVidia
drivers, and it's not an issue that we hear about often. Good driver support of
vertex buffer objects used to be pretty spotty, which is why we introduced
-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris Hanson
Sent: Thursday, 15 March 2012 10:23 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Frame Rate Decay w/ SilverLining Integration
On Thu, Mar 15, 2012 at 12:32 AM, Christiansen
,
** **
Brad
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** **
When running in gDebugger,
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Chris Hanson
*Sent:* Thursday, 15 March 2012 10:23 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] Frame Rate
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wojciech
Lewandowski
Sent: Saturday, 17 March 2012 1:59 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Frame Rate Decay w/ SilverLining Integration
Hi, Brad,
We have SilverLining source code license. I may find
Hi,
I have come across the exact problem discussed on the forum here:
http://forum.openscenegraph.org/viewtopic.php?t=8287 which was posted May 2011.
The discussion described the problem I am seeing perfectly but unfortunately
there is no resolution posted.
Knarf, did you end up solving this
On Thu, Mar 15, 2012 at 12:32 AM, Christiansen, Brad
brad.christian...@thalesgroup.com.au wrote:
Hi,
**
I have come across the exact problem discussed on the forum here:
http://forum.openscenegraph.org/viewtopic.php?t=8287 which was posted May
2011.
The discussion described the
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