Hi.
I can't say anything about your specific problems, but I had wrong shadows
when small objects were outside larget objects, i.e. if there's a plane and
a ball, and ball is outside the plane, the shadows were sometimes wrong.
To test my assumption, you can add a model with a plane that is
Hi all,
It's a problem with osgShadow.
I hava a scene with multiple pagedLOD models bundled in a group. The models
are tiles of a city, and each tile is a single model (buildings are not
separeted with terrain).
I uses the code in the osgShadow example for shadowing, and put a point
light in
2 matches
Mail list logo