On Tue, Jun 24, 2008 at 2:34 AM, ZHMW [EMAIL PROTECTED] wrote:
Hi Robert,
I'm pleased to dive in a code, I want to release the method
get/setEyePoint(osg::Vec3 ) and getDistanceToEyePoint() to select the
right level of lod, also change the code of apply(lod ) and apply(PagedLOD
), and
Hi Davd,
ElevationSlice is designed to extract the high res level. Selecting
the elevations that are on screen would require a visitor that makes
LOD decisions based on a view frustum - this could be written - a
variation/tweaks of the osgUtil::IntersectionVisitor for instance.
You are welcome
Hi David and Robert,
I have not followed this discussion, but have recently been working on
something similar myself other software. Would it not be advantagous to have a
callback function as part of the terrain LOD block, so that each time there is
a change of LOD, the terrain block is
Hi Robert,
I'm pleased to dive in a code, I want to release the method
get/setEyePoint(osg::Vec3 ) and getDistanceToEyePoint() to select the
right level of lod, also change the code of apply(lod ) and apply(PagedLOD
), and then add some method to set the traverse mode( the heightest level
of
Hi everyone.
I want a line on the terrain surface, while my terrain data is a paged
lod database. when I use osgSim::ElevationSlice, The
visitor(osgUtil::IntersectionVisitor) always go to the max valid level of
the terrain detail. so when i draw the line of ElevationSlice's result, the
line is
5 matches
Mail list logo