OK, let's start from one issue (maybe I can get some answers). I have a wavefront/obj file that loaded in my application is pretty slow. Frame rate ~ 7 geometry # 13 Vertices # 4914461 Primitives # 9648023
The obj file is loaded by the osg_obj plugin. What can I do to improve the performance? First of all I thought of splitting the geometry in chunks. Is there anything useful in OSG libraries? Is there a known algorithm just for splitting the mesh? I gave a look at MeshLab and CGAL library but I didn't find anything doing just that. MeshLab is really fast manipulating that huge mesh! in CGAL there is a mesh segmentation but it's much more then splitting and it is a quite slow process. Cheers, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71542#71542 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org