Am 3/15/2017 um 12:56 PM schrieb Werner Modenbach:
Hi Sebastion,
thanks for the quick reply.
What do you mean by composing to the same FBO? As i wrote attaching the
FBO to the child cameras the same way as with the main camera just
delivers a black fbImage.
Render everything(also the HUD cam
Hi Sebastion,
thanks for the quick reply.
What do you mean by composing to the same FBO? As i wrote attaching the
FBO to the child cameras the same way as with the main camera just
delivers a black fbImage.
Concerning the screen capture example:
I remember an easier version where a slave camer
Hi Werner,
from diagonal reading:
You could make all cameras composing to the same FBO and get the texture
in a final pass that can either put the image to Framebuffer or read
back the texture. Also take a look at the screenshot example (using
pbuffer) and the various draw callbacks.
Chee
Hi all.
I have a problem understanding how cameras handle render targets.
My special case:
I have a standard camera on a view.
The root node of the scene is a group with the following children:
- my model
- hud camera for wallpaper
- hud camera for text
- more cameras for special cases
All the
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