Hi Robert,
Thanks for the advice, you have been enlightening.
I was focusing too much on details. now I'll try to implement a subclass of
MatrixManipulator.
Best regards,
Axel
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Hi Axel,
You could use two routes, to subclass from osgGA::CameraManipuilator
(was named MatrixManipulator in 2.8.x) as per
TrackballlManipulator/DriverManipulataor/etc, or have your own event
handler set the View(er)'s Camera's ViewMatrix directly and not use a
CameraManipulator.
If you go the l
Hi,
I've created my scene, and now I need to move camera in it, using keyboard.
My idea is to handle camera using some key lik A, S, W, D to perform
tranlations mouse movements to perform camera's rotations.
I know i need to write a new class that inherits from GUIEventHandler, but
reading Track
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