Jason Daly writes:
Alberto Luaces wrote:
If I reverse the normals the opposite side lights up as expected .. Am I
doing something wrong..
Just a clarification: I didn't wrote this, it was Sunil :)
Good point, Jason. I didn't thought about the case in that OP's light
could not be
Alberto Luaces wrote:
If I reverse the normals the opposite side lights up as expected .. Am I doing
something wrong..
Are you expecting both sides to be lit identically (i.e.: the front lit
as brightly as the back) ? Keep in mind that OpenGL doesn't do global
illumination (that is,
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