Hi, Robert, Sebastian
First,
I'm sorry about my ambiguous questions
because of lack of my English proficiency. :(
But Sebastian seems to be noticing the point of my question.
To summarize my question once again,
I want to compare the rendering time( Time of first loading the model on viewer)
Hi Jerome,
On 27 June 2012 02:05, J.YoungStone jer...@cybermed.co.kr wrote:
I want to compare the rendering time( Time of first loading the model on
viewer)
when loading model using 'osg::Node' type and 'osg::ProxyNode' type.
Nodes don't get rendered so you can't measure how long they take
Hi, Robert
I got what you mean to some extent.
Maybe I need deep learning of OSG.
And later, I will ask you about related issues.
Thank you for your interest in my topic. :)
...
Thank you!
Cheers,
YoungStone,
--
Read this topic online here:
I think I mean what you said ( almost exactly ).
Specifically, I want to compare common node and proxy node.
Namely, I want to compare the code above and the code below.
Code:
#include osg/ProxyNode
#include osgViewer/Viewer
int main( int argc, char** argv )
{
Hi Jarome,
I don't really know what you are actually asking. First you asking
about time of rendering, now you want to compare nodes, but don't
specify how you want to compare them. There is no way I or anyone
else can provide an answer.
Robert.
On 26 June 2012 00:40, J.YoungStone
Robert, Jarome
I guess Jarome wants to compare the rendering time (i.e. time for
rendering one frame) with the scene containing the first node type vs.
the scene containing the second node type.
Unfortunately I cannot help here directly, but I know that there is a
kind of Stats object (used
Hi, nice to meet you all.
I'm beginner in OSG.
I'm reading OpenSceneGraph 3.0 Beginner's Guide and
practicing the example in this book.
Here are very simple example.
#include osgDB/ReadFile
#include osgViewer/Viewer
Code:
int main( int argc, char** argv )
{
osg::ref_ptrosg::Node root
Hi Jerome,
When you say you want to know the time of rendering, do you mean the
time in seconds since the start of the viewers frame loop? Time of
day?
Also how do you want to use the time? This is important to know as
depending upon what task you have there are different ways to get the
time
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