Frank van Meurs wrote:
I've had my share of problems with this of late as well, but managed
to get everything working. You have to indeed manually enable OpenGL
support when building wxWidgets.
To do so, you need to edit the 'master setup.h file'. This file can be
found at "include/wx/" (as d
Hi,
I've had my share of problems with this of late as well, but managed to
get everything working. You have to indeed manually enable OpenGL
support when building wxWidgets.
To do so, you need to edit the 'master setup.h file'. This file can be
found at "include/wx/" (as described at
Whatever your wxWidgets version, I believe you must explicitly enable OpenGL
support when building wxWidgets (OpenGL support is disabled by default).
D.J.
On Wed, Oct 29, 2008 at 11:46 AM, <[EMAIL PROTECTED]> wrote:
> I thought the latest version should work, but when I try to build the
> osgvie
I thought the latest version should work, but when I try to build the
osgviewerWX examples I get the following errors Maybe I am missing
something
Scanning dependencies of target example_osgviewerWX
[ 98%] Building CXX object
examples/osgviewerWX/CMakeFiles/example_osgviewerWX.dir/
Hi Ed,
Any latest version of wxWidgets is ok, I think. I have succeeded compiling
with 2.8.6, 2.8.7 and 2.8.8 before.
Wang Rui
2008/10/29 Ed <[EMAIL PROTECTED]>
> If I want to use wxWidgets with OSG, do I need a particular version of
> wxWidgets?
> Ed
>
>
Hi Ed,
I am using 2.8.7, but the latest stable version should work as well.
Regards,
Maciej
2008/10/29 Ed <[EMAIL PROTECTED]>
> If I want to use wxWidgets with OSG, do I need a particular version of
> wxWidgets?
> Ed
>
> ___
> osg-users mailing list
>
If I want to use wxWidgets with OSG, do I need a particular version of
wxWidgets?
Ed
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