OK I found a solution to what I was trying to achieve.
I stopped using a 2nd HUD camera, because I couldn't figure out the proper
projection with the resizable QT dialog.
Instead I added a Geode to my projector node (I forgot to mention in my
previous post that the image is actually a projection
Hello all,
I am trying to implement a HUD with a crosshair in a QT window.
I have used the osghud.cpp and QTViewer examples for this.
It seems like I am not setting the correct projection matrix in my HUD camera.
In my project I have 2 cameras (as in the osghud.cpp example):
The first, looking at
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