Re: [osg-users] Importing Animations from 3ds Max 2015

2014-11-17 Thread Chris Hidden
Hey Sergey! Yeah I had previously looked at that thread. I was hoping for a much easier solution. Unfortunately there isn't one. It was a lot of work and research to get things working so I uploaded a small project to GITHUB. https://github.com/CheezeCoder/OSGStuff Using the code tomhog

Re: [osg-users] Importing Animations from 3ds Max 2015

2014-11-17 Thread Thomas Hogarth
Hi Chris I think FBX is a good way to go if you can, that was the pipeline I was working on (I can't even remember why now), but essentially the difference is this. OSGExp for 3DS Max exports animations as osg::AnimationPath, FBX plugin will load them as osgAnimation::Animations (or whatever).

[osg-users] Importing Animations from 3ds Max 2015

2014-11-14 Thread Chris Hidden
Hey everyone So I've been doing a lot of digging trying to figure out how to get Animations over from 3ds Max to OSG. I have 3 models in my 3ds max scene. I use a timeline to seperate 2 animations. I have also saved the animations in 3ds max using: Animations-Save Animation. It saves it

Re: [osg-users] Importing Animations from 3ds Max 2015

2014-11-14 Thread Sergey Kurdakov
Hi Chris I think you need this thread http://forum.openscenegraph.org/viewtopic.php?t=8161view=next ( xml file which is not allowed to be downloaded is duplicated in Sat Apr 02, 2011 1:12 pm message ) Regards Sergey On Fri, Nov 14, 2014 at 11:48 AM, Chris Hidden ch...@erghis.com wrote: Hey