Hi Wojtek,
Changing shadow map unit and texture coord unit to other number may
help as well. At leat in this that shadwo map contents will change
again, if this is a conflict with some ocean shaders/samplers.
I'll try that, it may be the simplest route to avoid a conflict.
That worked. Good
Hi Wojtek,
Looks to me more like texture/sampler conflict than texgen conflict. I
think so because shadow on second pictutre looks like some text. I can
discern letters e and K. Its a long shot but I have no other ideas.
Hmm, you may be right. In theory at that point in the graph there
*shou
- Original Message -
From: "Jean-Sébastien Guay"
To: "OpenSceneGraph Users"
Sent: Tuesday, July 14, 2009 4:31 AM
Subject: Re: [osg-users] Integrating shadows with osgOcean
Hi again Wojtek,
The previous fix of choosing the right camera based on the name worked a
trea
Hi Wojtek,
You got me. Say magic word "shadow" and I will crawl up from my den ;-)
:-)
Actually, I like the approach with node names and I don't think this is
a hack. Node naming is possible in many modelling tools and this is what
make them quite useful. We often use names to mark specia
Hi J-S,
I was sure you would answer my question :-)
You got me. Say magic word "shadow" and I will crawl up from my den ;-)
Simplest method I can think of: is modification of osgShadow:: LisPSM
techniques and related to give well defined unique names to rtt cameras
they create. Its maybe n
Hi Wojtek,
I was sure you would answer my question :-)
Simplest method I can think of: is modification of osgShadow:: LisPSM
techniques and related to give well defined unique names to rtt cameras
they create. Its maybe not particularly bright idea but its simple and
effective.
I think name
ek
- Original Message -
From: "Jean-Sébastien Guay"
To: "OpenSceneGraph Users"
Sent: Thursday, July 09, 2009 10:51 PM
Subject: [osg-users] Integrating shadows with osgOcean
Hi all,
I'm currently trying to integrate osgOcean into our application and I'm
hav
Hi all,
I'm currently trying to integrate osgOcean into our application and I'm
having trouble combining it with shadows. We're using
osgShadow::LightSpacePerspectiveShadowMap (and derivatives). The problem
seems to be that they both do additional RTT passes, and they seem to
interfere with e
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