Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-10 Thread R Fritz
Some open-source projects do this via a foundation, but they also usually have corporate, academic, or government angels who are major contributors. So Mozilla has Google, Apache has IBM and Sun, and so- on. OpenGL, though not open source, has the Khronos Group, which seems to be

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-10 Thread Andreas Goebel
Hi, I think that the CMake build-system is a very good one. Maybe a simple solution would be: - integrate a 3rd-party-plugins-directory - those plugins are turned off by default in the CMake-build, like the wrappers at the moment At wxWidgets they do that, too. The scintilla-wxWidgets

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-10 Thread Robert Osfield
Hi Andreas, If you are up for it would could trial building your plugin as a src/3rdPartyPlugin/firefox project. If you don't have the cmake skills right now then either just try copying an existing plugin - such as the gecko one, or perhaps another member of the community can help volunteer to

[osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
Hi All, Following on from my earlier topic of discussion on OSG packaging granularity and naming, and picking up on Andreas experiments with a Firefox plugin, and Cedric's further dev of the Blender Python scripts for exporting to .osg, and the other community activity on various plugins for

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Simon Hammett
2008/12/9 Robert Osfield [EMAIL PROTECTED]: Hi All, Snip. Thoughts? Recommendations? Robert. ___ osg-users mailing list Well I'm not too keen on having loads of third part stuff in the default core. Building osg is already painfully slow, the

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
HI Simon, On Tue, Dec 9, 2008 at 3:30 PM, Simon Hammett [EMAIL PROTECTED] wrote: Well I'm not too keen on having loads of third part stuff in the default core. Building osg is already painfully slow, the only machines I have access to are over 3 years old... The CMake build system only

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Simon Hammett
2008/12/9 Robert Osfield [EMAIL PROTECTED]: HI Simon, On Tue, Dec 9, 2008 at 3:30 PM, Simon Hammett [EMAIL PROTECTED] wrote: Well I'm not too keen on having loads of third part stuff in the default core. Building osg is already painfully slow, the only machines I have access to are over 3

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Luigi Calori
Robert Osfield ha scritto: Hi All, Following on from my earlier topic of discussion on OSG packaging granularity and naming, and picking up on Andreas experiments with a Firefox plugin, and Cedric's further dev of the Blender Python scripts for exporting to .osg, and the other community

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
HI Simon, This isn't the thread to be discussing existing build issues, could you please start a new thread for this. Robert. On Tue, Dec 9, 2008 at 5:17 PM, Simon Hammett [EMAIL PROTECTED] wrote: 2008/12/9 Robert Osfield [EMAIL PROTECTED]: HI Simon, On Tue, Dec 9, 2008 at 3:30 PM, Simon

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Sukender
Hi Robert, One possible solution might be to bring maintenance and distribution of these 3rd party plugins directly into the core OpenSceneGraph distribution in the form of a collection of src/3rdPartyPlugins projects. [...] I just want to say: Yepe! That's my favorite option. I'd like

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
HI Luigi, On Tue, Dec 9, 2008 at 7:23 PM, Luigi Calori [EMAIL PROTECTED] wrote: Are you thinking of a sort of 'battery included' OSG, with dependency and addons? I see dependencies as an external issue, any 3rdPartyPlugins directory would just provide source and Cmake files to find/specify

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Simon
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: HI Simon, This isn't the thread to be discussing existing build issues, could you please start a new thread for this. Robert. Sry, didn't mean to get side tracked; I'm just concerned about seeing a load more libraries

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
Hi Robert, On Tue, Dec 9, 2008 at 5:31 PM, Sukender [EMAIL PROTECTED] wrote: That may require another thread, but I also have a question that may sound crazy at first: why not hiring people so that OSG's deployment, testing, packaging, and more are centralized, systematic and well tested?