Hi Robert,
The issue was with our image loader and not with the GUI itself. Once we
managed to track that down the fix was pretty straight forward. Thanks.
On Mon, Oct 26, 2015 at 1:02 PM, Robert Osfield
wrote:
> Hi Sam,
>
> On 26 October 2015 at 17:52, sam
Hi Sam,
It's hard to know what is wrong without more concrete information on
exactly how you are setting things up, so I can only provide general
thoughts.
First up, could well be blending as you suspect. Have a look at making
sure the texture quad doesn't have blending enabled somewhere, or
Hi Sam,
On 26 October 2015 at 17:52, sam wrote:
> What is the best way to send a small example through the mailing list?
> Pastebin? Inline? I'm not very familiar with how the mailing lists formats.
>
One can normally just attach a .cpp file to post.
Robert.
Hi Robert,
What is the best way to send a small example through the mailing list?
Pastebin? Inline? I'm not very familiar with how the mailing lists formats.
Thanks, Sam
On Mon, Oct 26, 2015 at 4:25 AM, Robert Osfield
wrote:
> Hi Sam,
>
>
> It's hard to know what is
Hi All,
I'm struggling with finding out why I have some discrepancy between my
texture and what my osg is drawing. I have setup a label and put a texture
against it as follows:
[image: Inline image 1]
But unfortunately I get that thin white bar at the bottom of the label. It
seems to change
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