Hi Axel,
for each Model/Obejct in the scene you have to use the same unit, otherwise the
models/obejts won't fit together as expected.
If this is not the case, you could use a transform node (scene->transform->cow)
and use its scale function to scale the object fitting in your screen.
Cheers,
Hi Axel,
- "Axel Spirtaat" a écrit :
> Hi Torben,
> thanks for your answer. I imagined it, but when i loaded the cow model
> in my scene, the model was bigger than my room (that is, 8x5x3), so
> I've had this doubt :-)
So the right question is : In what unit is the cow ? and the room ?
-Fr
Hi Torben,
thanks for your answer. I imagined it, but when i loaded the cow model in my
scene, the model was bigger than my room (that is, 8x5x3), so I've had this
doubt :-)
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Hi Axel,
As far as I know is OSG as well as OpenGL unit less. You can render your model
in cm as well as in km.
Cheers,
Torben
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osg-us
Hi,
i've an issue with my application. How kind of unit is used by osg for length?
Can i configure it?
Moreover, between lighting techniques supported by osg, is there also a global
one?
Thank you!
Cheers,
Axel
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