Re: [osg-users] Length unit

2010-12-02 Thread Torben Dannhauer
Hi Axel, for each Model/Obejct in the scene you have to use the same unit, otherwise the models/obejts won't fit together as expected. If this is not the case, you could use a transform node (scene->transform->cow) and use its scale function to scale the object fitting in your screen. Cheers,

Re: [osg-users] Length unit

2010-12-02 Thread Frederic Bouvier
Hi Axel, - "Axel Spirtaat" a écrit : > Hi Torben, > thanks for your answer. I imagined it, but when i loaded the cow model > in my scene, the model was bigger than my room (that is, 8x5x3), so > I've had this doubt :-) So the right question is : In what unit is the cow ? and the room ? -Fr

Re: [osg-users] Length unit

2010-12-02 Thread Axel Spirtaat
Hi Torben, thanks for your answer. I imagined it, but when i loaded the cow model in my scene, the model was bigger than my room (that is, 8x5x3), so I've had this doubt :-) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34429#34429 _

Re: [osg-users] Length unit

2010-12-02 Thread Torben Dannhauer
Hi Axel, As far as I know is OSG as well as OpenGL unit less. You can render your model in cm as well as in km. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34427#34427 ___ osg-us

[osg-users] Length unit

2010-12-02 Thread Axel Spirtaat
Hi, i've an issue with my application. How kind of unit is used by osg for length? Can i configure it? Moreover, between lighting techniques supported by osg, is there also a global one? Thank you! Cheers, Axel -- Read this topic online here: http://forum.openscenegraph.org/vie