Any ideas/comments on this? (I knew I shouldn't sent the email out on Friday)
Hi all,
Some background first:
I've upgraded my code from 2.4 to 2.8.
I have a queue of ParticleEffects contained by osg::PositionAttitudeTransform's
that get moved around. So whoever was the last effect
Hi all,
Some background first:
I've upgraded my code from 2.4 to 2.8.
I have a queue of ParticleEffects contained by osg::PositionAttitudeTransform's
that get moved around. So whoever was the last effect to move, gets put into a
new position and reset to look as if it's a totally new
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