Hi,

I make a new topic I think it is more clear
I'm looking on getting absolute rotation from a osg::Transform

If my node is a PAT i do
   quat = pat->getAttitude();

if my node is a MatrixTransform i do
   quat = mt->getMatrix().getRotate();

But in the second case, it looks doing nothing... Where is the difference ?

Thanks.

Regards,
   Vincent.
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