Hi Christian,
I can't spot a problem with a quick read through, copy and paste code in
isolation isn't sufficient to spot what might be wrong.
As a general note the OSG ref counting is extremely robust, hammered by
many thousands of developers in over a decade of it's existence, it's
unlikely
Hi everyone,
I have a big memory leak in my application.
Generally I have n Spheres I put in my scene. When I add a Sphere a Drawable is
added to the scene, when I remove it, it disapears. So the ref_ptr system is
working good here.
Now I want to connect all the Spheres with
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