Hi Wojtek,
I moved forward with this. Actually I made it work and it works well on the
dome. The distortion is coming in realtime from their server and it is
changing only the projection matrix. What I did, I saved the pre-distorted
matrix in the Camera as UserData and
in
Hi, Trajce,
I am on vacations. Quick answer is impossible in my opinion. I would bet
that projection software uses some matrix tricks and it would be hard to
figure it out without seeing the code and solution. There is a chance
though, that matrix obtained there is not a right projection matrix
Hi Wojtek,
thanks for the fast reply. I am going to investigate this but there is no
source code (black box) so it is hard to say. I took very naive approach
for the moment since I am not familiar with the code of the
MinimalShadowMap that much and will try to force the conditions in the
snippet
Hi again Wojtek,
I read the code of MinimalShadowMap and tried to understand it (at least
the part of the clamping of the projection matrix). Did some hacks and got
some result. The best results I have got is that the shadows are now still
but flickering. Before they were based on the heading and
Hi Community,
My client have a setup with image distortion over a dome, multiple
channels, and along with the projectors there is an API coming that is well
integrated in OSG - it modifies the projection matrix somehow. And we are
facing issues with shadows, in the following snippet:
void
5 matches
Mail list logo