Re: [osg-users] Mip Maps

2017-01-19 Thread David Heitbrink
Thanks, this seems to mostly fix my issue. The texture filtering should have already been set for the model, but it looks like along the way, things that were supposed to be NEAREST_MIPMAP_LINEAR were getting set to LINEAR. -- Read this topic online here:

Re: [osg-users] Mip Maps

2017-01-19 Thread Robert Osfield
Hi David, There shouldn't be any need to call allocateMipmapLevels() as for most usage cases the OSG will do what is required, all you need to do is set up the Texture::setMagFilter(osg::Texture::MIN_FILTER, NEAREST_MIPMAP_LINEAR). Calling allocateMipmalLevels() doesn't for a texture to use

[osg-users] Mip Maps

2017-01-18 Thread David Heitbrink
I having an issue with rendering models with mip maps, when I render my scene I get some strange aliasing on text in the texture. I am mostly using DDS files, some texture have mip maps, some do not. If they do not have a mip map defined I am setting: texture->allocateMipmapLevels(); So to