Re: [osg-users] Moving skinned mesh by manually transforming the bones.

2011-08-08 Thread Leoenl Serra
Hi, I'm trying to do something similar as George is doing. I'm using a CyberGlove II and my task is to "translate" my hand movements to a simple FBX 3D model. I managed to place the model and the data from the glove. I also managed to get this data to command the model, attributing the corresp

Re: [osg-users] Moving skinned mesh by manually transforming the bones.

2011-07-28 Thread Alberto Luaces
"George Bekos" writes: > Hello OSGers! > > The last days I am playing with osgAnimation in order to implement something. > I managed to make something work like I want it to but I don't know if this > is the right approach or not. I will describe my problem and then I will > describe my solutio

[osg-users] Moving skinned mesh by manually transforming the bones.

2011-07-21 Thread George Bekos
Hello OSGers! The last days I am playing with osgAnimation in order to implement something. I managed to make something work like I want it to but I don't know if this is the right approach or not. I will describe my problem and then I will describe my solution. I would be more than grateful if