HI Frederike,
On 6 August 2014 22:03, Friederike Schneemann
friederike.schneem...@gmail.com wrote:
Thank you very much for your quick reply. I didn't know that using
ShapeDrawables is not recommended at all, but as a beginner it's the first
which comes across while using google to learn osg
Hi Frie,
osg::ShapeDrawable was never intended with this type of usage, it's just a
convenience for the occasional visualization the shape primitives.
osg::Geometry is the class intended for general usage in the scene graph
and is designed around OpenGL fast paths so you can achieve the better
Hi Robert,
Thank you very much for your quick reply. I didn't know that using
ShapeDrawables is not recommended at all, but as a beginner it's the first
which comes across while using google to learn osg :)
I will maximum place 64 geometry instances (each currently consisting of 3
Hi,
I use osg for the first time to create a low level visualization to show the
position of tracked objects in a 3D world.
To make it memory efficient I created a tree structure with multiple
transformation matrices which are all pointing to the same Geode, which
contains the ShapeDrawables
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