Hello- We are transitioning to OpenSceneGraph 2.2 from another visualization kit. Has anyone attempted to render the scene in slices in order to improve accuracy and reduce artifacts over very large z distances? I.e. each iteration adjust the near and far clip planes to render a portion of the z distance, so that the full z buffer can be used for each slice?
Is there a recommended way of accomplishing this in osg, and which classes are involved? Thank you so much, vholmstrom _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org